AAFTA PCP And Piston Division Shoot Rules

Reprinted from the 2007 AAFTA Clubs and Shooters Handbook

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  1. Airguns:
    A. Any safe airgun of any configuration, shooting a single pellet.
    B. Any airgun declared unsafe to people and/or property (including targets) by the match director will be barred from use.
    C. The use of more than one airgun is not permitted during a course of fire, except in the event of malfunctioning equipment.
  2. Sights:
    A. Any form of sighting system may be used.
    B. No Separate device designed specifically for or used for range finding may be used to view the targets.
  3. Ammunition:
    A. Any design of pellet that is completely constructed of lead or lead alloy only.
  4. Targets:
    A. Silhouette "fall-when-hit" targets resettable from the firing point will be used. Silhouettes may be of typical airgun quarry, or targets appropriate to shooting sports.
    B. Targets should not be closer than 10 yards, nor further than 55 yards from the firing point.
    C. The match director should assure that shooting lanes and physical limits of the firing points are clearly defined.
    D. A clear and unobstructed view of the hit zone must be afforded from at least one shooting position.
    E. Shooters may reset their own targets once they are given permission from the scorer.
  5. Scoring:
    A. Scoring shall be on the basis of one point for each "hit" and a zero for each miss.
    B. A hit will be awarded when the target falls, any movement of the kill zone paddle which does not result in the target face plate falling will be recorded as a miss.
    C. When a gun is shouldered, any discharge of air down the barrel and/or disengagement of the sears shall be recorded as a miss if the target does not fall. A shooter may announce their intention to discharge the gun into the ground without penalty of a miss .
  6. Shooting Position:
    A.  Any shooting position is allowed, but the range may be set up to necessitate use of a forced position on some targets. If a kneeling shot is stipulated, the shooter may opt to shoot the target offhand (standing) instead. A sign declaring a forced shooting position may be used at a shooting lane.
    B. If shooting OFFHAND (Standing), NO rigid support from the ground, or any part of the body, to the rifle, or the hand/arm supporting the rifle, is allowed.
    C.KNEELING position definition: Buttocks clear of the ground, but may rest on one foot. The ‘bum bag’ may be placed under the instep of the supporting foot if desired.  The arm supporting the rifle may rest on the knee or leg. One knee must be touching the ground. A cloth or THIN mat is allowed for the knee on the ground.
    D. Rifle slings may be used.
    E. No form of support from the ground for the airgun and/or body may be used (e.g.. bipod, benchrest, chair, tree stump, etc.).
    F. The airgun must be supported by the shooter's hand(s) and body.
  7. Seating:
    A. The maximum height for any form of seat is 6 inches, measured with the shooter sitting on the seat.
    B. The six inches is measured from the ground to the highest point of the seat.
    C. The seat can only be used as a seat and not any other means of shooting support.
    *Note: Variations of Rules 6 & 7 may be applied at the discretion of the match director in recognition of shooters desires, while ensuring that no unfair advantage is accrued. In the event an advantage is obtained, those shooters shall compete in a separate class for awards.
  8. Disputed Scores:
    A). Any challenge must be made to the marshall prior to leaving the target.
    B). Any dispute not resolved at that time will be referred to the match director, whose decision will be final.
  9. Penalties:
    The penalty for deliberate infraction of Shoot Rules, unsafe practice, ungentlemanly conduct, or any form of cheating is disqualification.
  10. Target Sequence:
    A. The match director shall designate a sequence for shooting targets, by number, left-to-right, nearest-to-farthest etc.
    B. The timer can be started by a squad member or the shooter, and can be placed so the shooter can monitor his or her own time. Timers are to be started when the shooter 1) sits down for a sitting shot, 2) shoulders the rifle for the first time for a kneeling/standing shot, or 3) lays down for a prone shot.
    C. If the wrong target was knocked over, it shall be reset and then shooting shall resume on the correct target in sequence.
  11. Time per Shot:
    A. The Match Director and/or Marshall may impose a time limit per lane or per target before or during the match. Match Directors should note the use and limits of timers in the match announcement, if possible. Timers should be of the countdown type with an audible alarm when times runs out. Typical time allowed is one (1) minute per shot with one (1) minute set-up time per lane, ex. Four (4) shots on a lane equals five (5) minutes of time for that lane.
    B. The timer can be started by a squad member or the shooter, and can be placed so the shooter can monitor his or her own time. Timers are to be started when the shooter 1) sits down for a sitting shot, 2) shoulders the rifle for the first time for a kneeling/standing shot, or 3) lays down for a prone shot.
    C. If a "cold" line/cease-fire is called while a timer is active, stop the timer and add an additional 15 seconds to the time remaining and restart the timer when "hot" line/resume-fire is called.
    D. Any shots taken after the alarm sounds will be counted as a miss. In case of a tie with the alarm, and the squad members agree on the tie, then the shot is given to the shooter. A marshall or the match director will handle any disputes.
  12. Tied Scores:
    In the event of two (2) or more shooters tying for an award, a shoot-off, or other tie-breaking system will take place.
  13. Match Director:
    In any matters arising and not covered by these rules, the match director's decision will be final.